SOMWORLD  The Official Strat-O-Matic Fanzine
 

Strat-O-Matic’s Hat Trick
Review of Version 3.0 Computer Hockey

Will Kolodzie

 

Strat-O-Matic Computer Hockey is an accurate, realistic reproduction of hockey, complete with many options and features appealing to a variety of customers.  Many individuals play the game with their Strat-O-Matic board game cards, and the computer version certainly lends itself for such experiences.   The most popular option, however, comes with the “card image” option.   This function reproduces the card information within the computer game itself, sans the format and aesthetics.

 

Strat-O-Matic isn’t the typical "arcade" sports game found on a PlayStation console.  Neither does it share many similarities with other computer hockey titles that let you manage the lines, but not control the action on the ice.   Strat-O-Matic hockey appeals to the text-simulation crowd. Results are determined through individual player cards with the occasional reference to an outside chart. Joysticks and control pads take a back seat to a rich, detailed game play that relies on your managerial decisions, lineups, and strategy.  You make the call whether to take that outside shot or penetrate inside.  You decide when to pass and when to shoot, when to “ice” the puck and when to skate.

 

Strat-O-Matic has produced two previous versions of its computer hockey game for the PC, both of which received considerable attention and positive comments.  Although the “hockey” market represents a small portion of the overall customer base, almost like the little toe in comparison to its bigger brother, the Strat hockey enthusiasts represent a die-hard group of gamers who demand the ultimate effort from the company.   They won’t accept a computer product that doesn’t look and feel like a Strat-O-Matic game!!

 

Evaluative Model
Three questions arise with the release of each Strat-O-Matic upgrade.

 

Did the company provide a sufficient number of additions or enhancements?

Do these enhancements increase the playability or enjoyment of the game?

Does the product have any glaring flaws or mistakes that distort or diminish its quality?


Draft-O-Matic 

The “Draft-O-Matic” module provides a nice compliment for the game, creating a host of new options and alternatives for the Strat-O-Matic hockey fan.  The unit provides a fairly even distribution of talent across the particular league and doesn’t create a significant number of shortages or deficiencies in terms of usage.  

 

“Draft-O-Matic” also helps evaluate card strength or value for any Strat-O-Matic hockey set, past or present.  Some draft leaguers may use DOM as a method for preparing for their upcoming rookie or free agent drafts.  As in the baseball game, DOM also finds great use in making player selections for those who miss their allotted draft times. 

 

You don’t want to criticize player selection too heavily, but you don’t want questionable draft picks that stick out like a sore thumb or bad disk.   A few years ago, a SOM competitor came under heavy criticism because its DOM module selected Darin Erstad over Alex Rodriguez.  Many in the Strat community had a good laugh at this example.

 

Though Strat-O-Matic, or any company for that matter, cannot create the perfect drafting element, as the styles and tastes of individual gamers provide too great a scope and variety for such an endeavor, the Version 3.0 centerpiece performs its designated task, creating a realistic draft league, or helping play-by-mail leagues complete their draft, and in doing so, offers a wealth of playing opportunities and experiences for the Strat hockey fan.

 

Other New Additions
The company played their cards close to the vest on this one, creating expectations for only a small smattering of new trappings or embellishments for this upgrade.   Outside of the new Draft-O-Matic, people weren’t expecting much of anything for Version 3.0.

 

Strat-O-Matic, contrary to expectations, added a number of items.  

 

The “Export Stats Function” exports virtually all of the statistics maintained within the game to .CSV files, easily utilized by any spreadsheet program.  

 

The new “Details” reports illuminates team performance in a variety of areas, such as Intimidation success, short-handed proficiency, or face-off percentage.

 

The “Find Player” function comes across as particularly useful for those in draft leaguers, or for those of us who might not know the team association for particular players in a league.   This flourish works very quickly, replacing the tedious task of hunting (clicking) on teams throughout a league.  

 

The “Computer Manager Screen” includes relevant player information (stats and ratings) for all sections.  This provides easier programming, particularly on such things as shot or possession order.   Before Version 3.0, you had to click back and forth over multiple screens because of the missing information.

 

The “Quick Finish” enhancement allows users to finish out a blowout or monotonous game situation.   Trailing 3-0 to Giguere and the Mighty Ducks in the third?  “Quick Finish” saves you the time and trouble of playing out this affair?

 

Quick Finish - In the middle of a blowout and want to get on with the next game?  Simply select Quick Finish from the Game menu item and you'll get the final box score.

 

Version 3.0 also has new sorting and filter capabilities, such as shooting percentage and goalie minutes.  The latter takes particular significance for some draft leagues, making this category a handy reference.

 

Strat-O-Matic also provides an “Auto Save Box Score” option, preventing those moments when you fail to save the game boxscore.

 

Game Player
The game's interface is navigable and easy to understand. The game looks fantastic with an 800 x 600 screen resolution but a little empty with a 1024 x 768 screen. In fact, it is modeled after the company's computer baseball game.

There are four modes of "manual" play: Human; Computer; Human Lines, Computer Decisions; and Computer Lines, Human Decisions. The computer game also has the ability to autoplay a single game or an entire season within a matter of minutes. This is great for individuals interested in recreating or reliving a past season. You can manually play the games of your "favorite" team and let the computer do the rest.

 

The game screen has 4 main panels: rink, scoreboard, play-by-play, and team roster panels. For a text-simulation game, Strat-O-Matic hockey is much more interactive than possibly imaginable. There is a great "on ice" feel to the game. The game design allows players to make decisions regarding shooting, passing, penetrating, and of course, intimidating. The detailed player ratings, one of the secrets behind the board game's success, are brought to the forefront throughout the game.

The play-by-play is a nice touch to the game. It supplements the drama as it unfolds in the game. The commentary is a bit repetitive, but not enough to qualify as irritating. There are settings for normal or detailed commentary. This module is customizable with any text editor.  Strat-O-Matic made a nice addition to this module in Version 2.0.

 

Computer Manager
The game's computer manager has the most features available in any text-based hockey simulation. The vast amount of settings provides tremendous control over the game action. The computer manager sets default lineups, starting goalies, % of time played, and forward line combinations and defensive line combinations.

 

The goalie section defines situations when you pull your goalie and whom you select as the "extra" skater. There are priority lists for shot order and ANY PLAYER possession order. The line section orders the forward lines and defensive pairing on the ice. There are settings for each period of play, overtime, and special teams. The team section customizes intimidation and deflection tendencies, not to mention lead and trailing situations. This is only the tip of the iceberg. Extra points are awarded for the small learning curve as the computer manager is very easy to program.

Statistics
Version 3.0 provides a wide range of specific reports and statistical categories. The boxscore is a dream for any stat fanatic. It looks and reads better than anything you'd find in your local newspaper. Very informative, it's a nice treasure for remembering your Strat gaming experience. 

Team stats include goals and shots by period for the team and its opponents. The primary stats provide almost everything you'd want to evaluate your team's offensive performance. Secondary stats contain power play, shorthanded, a neat breakdown of outside, inside, and breakaway shots, and ice time reports.

 

Though Version 3.0 adds a nice “Details” section, the game still needs a “Newspaper Style Recap” and “All Star” Voting sections.  The Newspaper Style Recap, a standard "Strat-O-Matic" staple in their baseball and basketball games, is missing here.  The game doesn't generate award recipients at the end of a season replay either. Someone needs to win the Hart Memorial trophy!

 

Past Seasons
Strat-O-Matic offers 19 past season disks for this game, available as additional purchases.  Each past season disk costs $20.00, and Strat-O-Matic offers discounts for multiple purchases.  Imagine Phil Esposito trying to score a goal against John Davidson.  Experiencing the all-time greats of the past like Gordie Howe, Wayne Gretzky, and Bobby Orr presents playing alternatives not found anywhere else.  These past seasons present a wonderful alternative for those who dislike the lack of offensive capability in the modern game.  

 

Board/Computer Differences
Unlike the Strat-O-Matic baseball game, where the MAX rules really take the game away from its origins, the computer hockey game maintains a strict correlation to its board counterpart, albeit not as closely as that found in the computer football game.

 

The computer game uses 35 action deck cards per period.  The board game generates accurate power play goals, but not power play attempts or percentages.   The computer forces “certain cards” into the game on a more frequent basis, generating the necessary additional penalties for accurate power play opportunities.  

 

The programmers also added a greater home ice advantage into the game.  This rule is optional, and works by adjusting the action deck.   Many of the “hard core” customers might not use this feature as the changes occur internally within the game.   Strat-O-Matic customers, as a whole, define themselves not only by their love of the product, but also the desire for a visible game engine.

 

Manual/Help Files
The programmers accomplished a serious task in creating the manual/help files, particularly in terms of clarifying situations left cloudy or vague by the original board game rules.  For instance, on a failed penetration attempt against a short-handed team, if the position that would gain control of the puck is open, it is a loose puck situation. 

 

Bugs/Data Fixes
Strat-O-Matic continues its excellent work in correcting the “minor” issues that occur on occasion in this game.   Version 3.0 corrects 10 problems found in the previous version, and adjusts some inaccuracies in the card data.   For instance, the 1978-1979 Bob Sauve card has the wrong save percentage printed and calculated for his card.  Strat-O-Matic enters the player cards manually, not through the use of a computer program that scans or transforms the board game images into organized data.   Naturally, some mistakes will occur with such a process.   Criticizing Strat-O-Matic for natural, human error comes across as unfair.  If anything, the company deserves praise for resolving these inaccuracies in a timely and forthright manner.

 

Summary
The “Draft-O-Matic” addition makes Version 3.0 of Strat-O-Matic computer hockey into one of the better games in the market today.   Veteran Strat customers will like this game because it mirrors the outstanding qualities of the board game. The game play, statistical package, and programmable computer manager are the strengths of the game. Newcomers will find the quality of the product impressive and very realistic. The game plays just like professional hockey.


Final Scores
Accuracy                 10

Past Seasons             10
Statistics                9
Game Screen              10
Playability               9
Computer Managers         9
Difficulty               10
Graphics                  9

Fun Factor               10
Draft-O-Matic            10

Total                    96

 

Final Grade
Strat-O-Matic’s Version 3.0 Computer Hockey earns a 96, or A+ score.   The company listens to its customers regarding the most desired items for this upgrade.  They also show a high command of targeting necessary improvements and correcting minor flaws or bugs in the game.   For the first time, Strat-O-Matic computer hockey stands on its own feet.  This Strat-O-Matic product scores a “hat trick” regarding the criteria set forth in our evaluative model.   Despite a few minor glitches or flaws, this game looks and feels like a winner!!

 

 



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