| Card prognostication is
a Pandora's Box to avid strat players. Newspaper
statistics alone will cripple you at draft time. It's time
to give our Stratfans the ability to convert published
statistics into SOM numbers. Beware! Such knowledge has
been found to lopside and destroy leagues of all tenure.
Use with discretion.
Be patient! To bring every-body
along, we'll play it one game at a time. First, we will
lay a firm foundation in math basics. Be alert! Harold
Richman isn't writing this column. There are hundreds of
aspects to deal with in card forecasting. With your help,
we can expect a 95 percent accuracy in all formulas
presented here. This is a knowl-edge pool. If you've got a
good formula or idea, let us know.
A bit of warmth from this
journalist: I'm 36 and I've played SOM for 20-plus years.
My wife has two children and myself to deal with as I work
100 hours a week, then brave the fires of SOM countless
times. I have all SOM football cards from '67 to '85 and
my buddy has all the baseball cards. Forecasting SOM cards
accurately is an edge, not a guarantee. The game is all in
the dice. If they roll your way, you win; if they don't,
you lose.
You've been warned: It's time to open Pandora's Box.
ELEMENTARY SOM
There are 216 different chances each at-bat Each card has
six columns of numbers ranging from 2 to 12. Three dice
are rolled. One die (the indicator die) blindly chooses
one of the six columns. Each column has an equal
opportunity to be chosen.
The other two dice are added.
There are 36 different ways two six-sided dice lay on a
table for a result (1&1, 1&2, l&3, l&4,
l&5, l&6, 2&1, 2&2, 2&3,2&4,
2&5, 2&6, 3&l, 3&2, 3&3, 3&4,
3&5, 3&6, 4&1, 4&2, 4&3, 4&4,
4&5, 4&6, 5&l, 5&2, 5&3, 5&4,
5&5, 5&6, 6&1, 6&2, 6&3, 6&4,
6&5, 6&6). Each one of these rolls is a chance.
SOM "CHANCES"
Dice Roll Chances
2 1 chance
3 2 chances
4 3 chances
5 4 chances
6 5 chances
7 6 chances
8 5 chances
9 4 chances
10 3 chances
11 2 chances
12 1 chance
There are, for example, six chances
for two dice to equal seven (l&6, 2&5, 3&4,
4&3, 5&2, 6&l). The two dice will always equal
36 chances. The indicator die works in conjunc-tion with
the two dice to form six columns of 36 chances, or six
times 36, which equal 216 chances. Additional procedures,
such as 1-20 split card draws are subchances.
In SOM formulas, desired re-sults
will be either in chances or subchances. Walks, for
example, are chances. They never require an additional
roll. Hits require an occasional split-deck pick. Hits are
subchances.
Here are Cal Ripken's final
statistics for his MVP 1991 sea-son:
AB H 2B-3B-HR HBP W IW 650 210 46- 5- 34
5 53 15
K SB-CS DP E
46 6-1 19 11
This is enough information to
predict a fairly accurate card. Non-mainstream data such
as HBP, IW & GIDP are important, but not essential, to
squeak by. Data, however, is the key. Cards are based on
entire league standards. Baseball Weekly is-sues of Oct.
31, Nov.14 and Nov. 21 provide deep information (but no
intentional walks). Lefty- righty information will be re-quired
in the same format when forecasting advanced cards.
FORMULA #1: WALKS
WALK= (((W-IW)*216)/(AB+(W-IW))-9
An SOM batter's walk equals (((Walks minus Intentional
Walks) times 216) divided by (At Bats plus (Walks minus
Inten-tional Walks))) minus 9.
How it works: This walk formula is
more than 20 years old. Walk must be determined before any
other batting chance. The importance of intentional walks
cannot be underestimated. If data for intentional walks is
not available, use the Baseball Weekly to get the top 10
inten-tional walked batters for each division, then
subtract 5 percent from the walks for the rest of the
major league batten:
Walk= (((W*.95)*216)/ (AB+(W*.95)))-9
The "-9" at the end of the
formula reflects the nine walks that appear on an average
pitcher's card. When access of all statistics are
available, a more articulate number can be achieved using
AL and NL league ABs, Walks and Intentional Walks with
this formula:
AL WaIk=(((W-IW*216)/ AB+(W-IW)/2.
For the 1991 season, figure -9.1 AL
and -8.7 NL. Other as-pects, such as HBP, do have an
effect, but will be analyzed later.
Finally, round the result from the
formula to the nearest whole number. Ripken's result
is 2.8302326, 50 his walk is 3. If it were 2.4999999, go
with the 2. That's Strat.
This formula has as 95 per-cent
accuracy rating, the highest rating this formulator will
give.
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